Which means that unlocking higher-tier items as soon as reasonably feasible is the key. Which means raising your merchant level.Which means you want to sell the costliest items so your funds-raising rate can keep up with the escalating repayments.The critical factor is thus how much money you can raise per transaction. Since you have a limited number of transactions per week, it’s more about the absolute value of your margin than its percentage value.More precisely, you can only do so many transactions per day, especially since you must take time away from the shop to explore dungeons and resupply in town.The limiting factor is *time*. With dungeons, you can procure infinite stuff to sell so there’s no scarcity, except for the ticking clock.You’re in a race to raise enough funds each week. ![]() Merchant level is critical to… everything. It unlocks many things, and particularly the access to the higher tiers of gear at the market and the merchant guild. If you’re primarily a PC player it can get confusing. The menu you get by hitting Escape is where a lot of the UI lies.įor instance “Items” has your backstock (except in dungeons, where it displays your “dungeon bag”), “Equip” is how your adventurer equips stuff that doesn’t auto-equip (such as rings), there’s the Save button, etc.Īnother UI issue is that it’s not always clear when a customer wants to *sell* to you rather than buy your goods. Don’t hit the action key too quickly when a sales dialogue begins – the clearest indication that it’s a buy and not a sell comes from the first stage of the dialogue.
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