Also persistent across the global campaign are skirmish and global tech trees. There are some obvious balance challenges with this so we'll have to see how it all plays once we have some hands-on time with the game. Instead, they're playing with the idea of allowing players the chance to go into an insta-build version of the map after it's been conquered to lay down some construction in half the time. All of the buildings constructed in each battle will carry over, but Mad Doc is hoping to keep players from loitering on a map without killing an enemy in order to keep the game from dragging on while players build out their bases for the future. In this way, resources work a little more like Dawn of War or Company of Heroes allowing players to focus their energy on combat rather than economic management. A building like a mine will simply come with its own units that will go out and work at the resource site to collect resources automatically. The addition of resource nodes makes peon micromanagement a thing of the past. As with much of the rest of the game, Mad Doc has toned down resource gathering to keep things a little simpler. Likewise, resource buildings will have to be constructed at certain points to gather resources. Unlike EE2, EE3 requires that players construct a town hall on a specific point in each territory. Each skirmish map is divided into even smaller sections which, like Empire Earth II, require control in order to be built on. Each territory on the global map has a corresponding skirmish map. Once that happens, the game will move into real-time mode where they'll need to construct buildings, train units, and attack the enemy. Enemy territories can be attacked by any adjacent armies. Players will be able to see the territories that are controlled by other players or that are neutral. On top of that, there'll be a resource hit for units so the map won't become completely flooded right off the bat. In fact, the guys from Mad Doc have said that they'll likely go one up on that by making sure that invading armies have a larger cap to begin than defending armies so that they can have a chance of success. The number of units in defensive armies will be capped so that defenses remain reasonable enough that they can be beaten. Players can carry over armies from skirmish to skirmish as well as keep buildings that were constructed in each territory. As you might imagine, armies and territories will be persistent, much in the same way that they were in Relic's Dawn of War - Dark Crusade. Players will fight with AI over the single player campaign across the globe in a war for world domination. In this way, the map works like a 3D version of RISK. The globe is divided into several territories. For one, the game will now incorporate a meta-game which takes place over a globe. There were some very noticeable changes right from the get-go. The goal of this mode is to conquer all the earth.We had read and heard some about Empire Earth III, but this was the first time we actually saw the game. In this mode you can play as the Western, Middle-Eastern, and the Far Eastern civilizations. It works very similar to how to the Rise of Nations games work. It is a risk like type mode where most of the game's focus is the present. One of the new modes in the game is called World Domination Mode. In Empire Earth III, each region focuses on different styles of game play for example, the Middle East has mobile buildings, the West has a few powerful units, and the Far East has masses of weak, swarming units combined with powerful mutants in the future.Įmpire Earth III has broken human history down to five unique sections: Ancient, Medieval, Colonial, Modern, and Future. Another new feature in EE3 is certain nuclear weapons such as a Nuclear Cannon. the Far Eastern civilization contains China and Japan). Furthermore, each civilization features subfactions based on historical nations (e.g. Each civilization can be customized by the player to their choosing. There are three customizable civilizations to choose from which are Western, Middle-Eastern, and Far Eastern. However, unlike Total War, the player advances through the entire course of history rather than staying in a specific time period. It introduces several new units and weapons, as well as a new free-form campaign structure that is similar in style to other real time strategy games, such as the Total War series. Similar to its predecessors, Empire Earth III is a real-time strategy game.
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